What 24 Consoles Would Look Like if They Rendered Themselves

hear about Roko Basilisk? The nightmare super-intelligent computer (from the future) who decides to kill all the humans who didn’t help it?

Very sensitive, eh?

Fortunately, the basilisk is still only a thought experiment for now. But computers be design already themselves And Self-replicating robots. So waving the loyalty flag in the direction of “self-improving AI” doesn’t hurt, does it? {Insertion Boston Dynamics dog gif}

Electronics Hub believes that the best way to offer a supportive gesture to killer AI in the future is to gently push our favorite game consoles in the right direction. We’ve asked Elijah Robertson to re-engineer the leading consoles of the past 40 years as if they each re-engineered themselves (inspired by Robertson’s 3D”Nintendo consoles as if they were presented themselves“).

These are the best Nintendo, Sony, and Xbox consoles offered within the limits of color palette, processing power, and hardware.

Nintendo consoles designed by Nintendo Consoles

Early Nintendo consoles were synonymous with 8-bit graphics, so it’s great to see the NES rendered as they would in an NES game. Then the Super NES/Famicon demonstrates the huge jump it’s made from 8 to 16 bits.

Nintendo has caught themselves Unawares by the success of Sega’s 16-bit Genesis (also known as Mega Drive). SNES had a palette of 32,768 colors (up to 256 on screen), surpassing Genesis’s 512 (64 on screen). SNES also got a lot of games and eventually outsold Genesis.

Things are starting to look more realistic with 128 bits cube game In 2001 (to be fair, the GameCube type looks like it was designed in 8-bit in the first place). But Nintendo’s realistic auto design started in 2012 Wei Yu, which provided high-resolution graphics to the series.

Nintendo handheld consoles designed by Nintendo Hands

Admit it: I came here for the Game Boy. The 1989 fashion maker isn’t Nintendo’s best-selling device ever, but fans regard it with the highest degree of affection. While 1998 color boy game He added 32,000 shades and a next-generation liquid display to his arsenal, and purists will respect what the original black and white did with its own self-display.

The DS, by contrast, may have outdone the Game Boy, but the limits of its 3D capabilities reflect the uninspiring shell design of the device itself. The DS was great to play, and the graphics looked great at the time, but we’ll need to wait for the Switch, complete with the NVIDIA Custom Tegra processor, for another classic handheld design.

Sony Consoles Designed by Sony Consoles

Who ordered a pizza refreshed at 120Hz? PlayStation has come a long way since it started its life as A spin-off from SNES. The original 32-bit machine even looked like a Nintendo, and Sony was quick to treat itself to the PS2’s coherent sci-fi design — bringing the brand into line with Sony’s aesthetic in a magical sci-fi box.

“The hardest challenge to overcome was giving [the PS2] A design that will be popular all over the world,” Designer Teo Goto said:. Make it global by putting the “blue” of planet Earth in the blackness that represents outer space.

cut to seldom seen PS5The PlayStation has undergone a major overhaul. Inside: Variable refresh rate to maintain 4K graphics at 60 or so 120 shots per second even when the action is hotter. And on the outside: a switch to a white chassis that looks like Zaha Hadid Space sandwich.

“When you design something, you want to make it feel comfortable,” PS5 designer Eugene Morisawa explains. “Sometimes it looks like a plant or an animal or something. I think that’s more comforting than something strange, or something they haven’t seen before.”

Xboxes Designed by Xboxes

Microsoft’s game console does not contain embarrassing children’s images, as it appeared during The sixth generation of keyboards. At this point, the brands stopped referring to the bit number of their devices and instead compared non-process memory and processing numbers between devices. Needing to make an impact, Microsoft hired design company Behind the original Polaroid camera and Boeing aircraft interiors. These geniuses created a chest with a huge X.

Xbox designers will continue to rely on Microsoft’s patented “it’s a box that does things” aesthetic over successive generations. The 360 ​​was the most radical, with his white body and slender waist (even slimmer for the black 360 S). Players can even customize their 360 with a decorative interface panel. But no one did.

‘The idea wasn’t bad’ Microsoft claims Albert Pinello. “People used to put face coverings on their cell phones… [But it] Turns out no one bought it. we killing This one is very fast. “

dangerous beauty

The idea of ​​machines that copy themselves is seriously beautiful. And yes, kinda cool. But the computing machine is not a neutral actor: any controller that rebuilds itself is doomed to the biases inherent in its predecessor.

Conscious gray box design principles on your desk are one thing. But what about companies – Google, An apple, Huawei – With the potential to create iterative and independent self-improving machines? Just imagine if Mark Zuckerberg created a system that he could design his own hardware. what – or who – It might sound like that?

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